Go to Header Go to Navigation Go to Content Go to Footer
  • University of Turku
  • Instructions
  • LOGIN
  • Accessibility
  • FI
Converis - Home
    List of organisations > Degree Programme in Digital Culture, Landscape and Cultural Heritage
    • Home
    • Publications
    • Persons
    • Organisations
    • Fields of science

    Degree Programme in Digital Culture, Landscape and Cultural Heritage

    University of Turku » Faculty of Humanities » School of History, Culture and Arts Studies


    Contact Details



    Persons
      
    Go to first page
      
    Go to previous page
      
    3 of 5
      
    Go to next page
      
    Go to last page
      

    • Österlund, Marika
    • Parikka, Jussi
    • Pärjälä, Eeva
    • Peltomäki, Anna
    • Peltonen, Jenna
    • Perämäki, Anna-Leena
    • Pihlman, Sirkku
    • Puhakka, Onerva
    • Puolamäki, Laura
    • Raike, Eeva
    • Rantala, Teija
    • Rastas, Hannu
    • Riekkinen, Tanja
    • Roslund, Johanna-Annukka
    • Ruohomäki, Anni
    • Ruotsala, Helena
    • Saarikoski, Petri
    • Sarkoranta, Satu
    • Seesmeri, Laura
    • Shepherd, Anni


    Publications
      
    Go to first page
      
    Go to previous page
      
    31 of 152
      
    Go to next page
      
    Go to last page
      

    • Game Jams: The Future of Gamification  (2020)
    • Game Reviews as Tools in the Construction of Game Historical Awareness in Finland, 1984-2010: Case MikroBitti Magazine  (2011)
    • Gamification  (2019)
    • Gamification in crowdsourcing: a review  (2016)
    • Gamification of Digital Gaming – Video Game Competitions and High Score Tables as Prehistory of E-Sports in Finland in the 1980s and Early 1990s  (2017)
    • Gamification of education and learning: A review of empirical literature  (2018)
    • Gamification of E-Participation: A Literature Review  (2019)
    • Gamification of physical activity: A systematic literature review of comparison studies  (2019)
    • Gamification of production and logistics operations: Status quo and future directions  (2020)
    • Gamification of the future: an experiment on gamifying education of forecasting.  (2019)

    Last updated on 2022-08-11 at 01:16

    UTU Research Portal