A4 Refereed article in a conference publication

Gamification of Digital Gaming – Video Game Competitions and High Score Tables as Prehistory of E-Sports in Finland in the 1980s and Early 1990s




AuthorsSaarikoski Petri, Suominen Jaakko, Reunanen Markku

EditorsPauliina Tuomi & Arttu Perttula

Conference nameInternational GamiFIN Conference

Publishing placePori

Publication year2017

JournalCEUR Workshop Proceedings

Book title Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017

Number in series1

First page 15

Last page21

Number of pages7

ISSN1613-0073

Web address http://ceur-ws.org/Vol-1857/gamifin17_p3.pdf

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/Publication/26945078


Abstract


The aim of this paper is to examine the “prehistory” of E-sports from the Finnish perspective. In the
context of the GamiFIN conference, we approach E-sports as a gamified form of video gaming. In particular, we
study the early Finnish game championships of the 1980s and the early 1990s as well as the high score lists of
Finnish computer and video game magazines. We ask the question: how did these publications and activities
construct video gaming as a socially-experienced competitive practice? In addition, we seek answers to the
following questions: Who were the early video game contestants? How was competitive gaming presented in
media? What kind of rules were defined for the contests? How was cheating dealt with?

Keywords: Competitive gaming, game history, e-sports, high score tables, Pac-Man


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Last updated on 2024-26-11 at 20:18