A4 Refereed article in a conference publication
Gamification of Digital Gaming – Video Game Competitions and High Score Tables as Prehistory of E-Sports in Finland in the 1980s and Early 1990s
Authors: Saarikoski Petri, Suominen Jaakko, Reunanen Markku
Editors: Pauliina Tuomi & Arttu Perttula
Conference name: International GamiFIN Conference
Publishing place: Pori
Publication year: 2017
Journal: CEUR Workshop Proceedings
Book title : Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017
Number in series: 1
First page : 15
Last page: 21
Number of pages: 7
ISSN: 1613-0073
Web address : http://ceur-ws.org/Vol-1857/gamifin17_p3.pdf
Self-archived copy’s web address: https://research.utu.fi/converis/portal/Publication/26945078
The aim of this paper is to examine the “prehistory” of E-sports from the Finnish perspective. In the
context of the GamiFIN conference, we approach E-sports as a gamified form of video gaming. In particular, we
study the early Finnish game championships of the 1980s and the early 1990s as well as the high score lists of
Finnish computer and video game magazines. We ask the question: how did these publications and activities
construct video gaming as a socially-experienced competitive practice? In addition, we seek answers to the
following questions: Who were the early video game contestants? How was competitive gaming presented in
media? What kind of rules were defined for the contests? How was cheating dealt with?
Keywords: Competitive gaming, game history, e-sports, high score tables, Pac-Man
Downloadable publication This is an electronic reprint of the original article. |