A4 Refereed article in a conference publication
Gamification of E-Participation: A Literature Review
Authors: Lobna Hassan, Juho Hamari
Editors: N/A
Conference name: Hawaii International Conference on System Sciences
Publishing place: Hawaii, USA
Publication year: 2019
Journal: Proceedings of the Annual Hawaii International Conference on System Sciences
Book title : Proceedings of the 52nd International Conference on System Sciences
Number in series: 52
ISBN: 978-0-9981331-2-6
DOI: https://doi.org/10.24251/hicss.2019.372
Web address : http://hdl.handle.net/10125/59744
Self-archived copy’s web address: https://research.utu.fi/converis/portal/detail/Publication/45302189
Gamification is one of the most commonly employed approaches for
motivating individuals to participate in several types of activities.
One of its largest application areas has been e-participation (i.e.
citizen engagement in policy-making). Even though the required ICT
infrastructure to facilitate e-participation mostly exists today, the
focus of the problem has shifted towards humans; citizens are not
motivated enough to participate. Gamification is a potential approach to
increase motivation towards eparticipation. However, currently there is
a dearth in our understanding of how gamification is being applied and
researched as well as what kinds of result there exist from
gamification. The aim of this paper is to synthesize research and
findings on gamified eparticipation, providing directions for future
research in this area.
Downloadable publication This is an electronic reprint of the original article. |