A4 Refereed article in a conference publication
Gamification of the future: an experiment on gamifying education of forecasting.
Authors: Legaki Nikoletta Zampeta, Xi Nannan, Hamari Juho, Assimakopoulos Vassilios
Editors: N/A
Conference name: Hawaii International Conference on System Sciences
Publishing place: Hawaii, USA
Publication year: 2019
Journal: Proceedings of the Annual Hawaii International Conference on System Sciences
Book title : Proceedings of the 52nd Annual Hawaii International Conference on System Sciences
Number in series: 52
ISBN: 978-0-9981331-2-6
DOI: https://doi.org/10.24251/HICSS.2019.219
Web address : http://hdl.handle.net/10125/59621
Self-archived copy’s web address: https://research.utu.fi/converis/portal/detail/Publication/45303524
In this study, we developed a gamied learning platform called F-LauReLxp that employed three gamification strategies (called Horses for Courses, JudgeIt and Metrics to Escape) to help educate statistical, judgmental forecasting and forecasting accuracy respectively. This study presents a quantitative analysis of experimental design concerning learning performance of 261 students of an undergraduate and a MBA course. Treatment and control groups were compared in a series of experiments. The results show that using gamified applications as a complementary teaching tool in a forecasting course had a positive impact on students’ learning performance.
Downloadable publication This is an electronic reprint of the original article. |