digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus
Yhteystiedot
Henkilöt
Julkaisut
- Digital Cultures (2012)
- Digital natives and cardboard cubes: Co-creating a physical play(ful) ideation tool with preschool children (2017)
- Digital platforms for nurturing circular neighbourhood spirits (2025)
- Digitized Mourning: Virtual Memorials and Services in the Internet (2010)
- Digiversioita, klooneja ja omia ideoita: Suomalaisissa tietokonelehdissä julkaistut peliohjelmalistaukset 1978–1990 (2020)
- Disliked and demonized dollies: pediophobia and popular toys of the present (2018)
- Do badges increase user activity? A field experiment on the effects of gamification (2017)
- Documentation and preservation of German WWII airfields in Finland (2023)
- Does gamification affect brand engagement and equity? A study in online brand communities (2020)
- Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction (2019)