Refereed article in conference proceedings (A4)

A Comparison of Gesture and Controller-based User Interfaces for 3D Design Reviews in Virtual Reality




List of Authors: Nyyssönen Taneli, Helle Seppo, Lehtonen Teijo, Smed Jouni

Conference name: Hawaii International Conference on System Sciences

Place: Hawaii, United States

Publication year: 2022

Journal: Proceedings of the Annual Hawaii International Conference on System Sciences

Book title *: Proceedings of the 55th Hawaii International Conference on System Sciences

Title of series: Proceedings of the Annual Hawaii International Conference on System Sciences

ISBN: 978-0-9981331-5-7

ISSN: 1530-1605

DOI: http://dx.doi.org/10.24251/HICSS.2022.220

URL: http://hdl.handle.net/10125/79552

Self-archived copy’s web address: https://research.utu.fi/converis/portal/detail/Publication/68610257


Abstract

We present a custom virtual reality (VR) hand-tracking user interface developed in Unity, and compare it with a similar industry level application (CTRL Elements) utilising controllers. Both applications afford spawning, relocating, reorienting, and rescaling 3D-models within a virtual environment in addition to horizontal, vertical, and rotational user movement options. The interfaces are tested with Oculus Quest 2 VR headset, which is also responsible for the hand-tracking. Our main motivation is to gain an insight into whether hand-tracking UIs could provide added value to industrial design review solutions. We also pinpoint the major advantages and flaws in the controllerless approach and report which of our gesture-based controls are the most intuitive and usable.


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Last updated on 2022-30-03 at 10:34