Linkages Between Gameplay Preferences and Fondness for Game Music




Vahlo Jukka, Koskela Oskari, Tuuri Kai, Tissari Heli

Jannicke Baalsrud Hauge, Jorge C. S. Cardoso, Licínio Roque, Pedro A. Gonzalez-Calero

International conference on entertainment computing

PublisherSpringer Science and Business Media Deutschland GmbH

Cham

2021

International Conference on Entertainment Computing

Entertainment Computing – ICEC 2021:20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2–5, 2021, Proceedings

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Lecture Notes in Computer Science

13056

304

318

978-3-030-89393-4

978-3-030-89394-1

0302-9743

DOIhttps://doi.org/10.1007/978-3-030-89394-1_23



In this paper we explore connections between players’ preferences in gameplay and their desire to listen to game music. Music always takes place in cultural contexts and the activity of music listening is likewise entangled with versatile cultural practices. This is arguably evident in the case of game music since the primary context of encountering it is the active and participatory experience of gameplay. By analyzing survey data (N = 403) collected from the UK, we investigate how contextual preferences in gameplay activities predict fondness for game music. It was found that player preference for Aggression and Exploration are two precedents for liking game music. These findings indicate that a better understanding of the extra-musical qualities of game music is crucial for making sense of its overall attractiveness and meaningfulness.



Last updated on 2024-26-11 at 21:19