A4 Refereed article in a conference publication

Linkages Between Gameplay Preferences and Fondness for Game Music




AuthorsVahlo Jukka, Koskela Oskari, Tuuri Kai, Tissari Heli

EditorsJannicke Baalsrud Hauge, Jorge C. S. Cardoso, Licínio Roque, Pedro A. Gonzalez-Calero

Conference nameInternational conference on entertainment computing

PublisherSpringer Science and Business Media Deutschland GmbH

Publishing placeCham

Publication year2021

JournalInternational Conference on Entertainment Computing

Book title Entertainment Computing – ICEC 2021:20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2–5, 2021, Proceedings

Journal name in sourceLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Series titleLecture Notes in Computer Science

Volume13056

First page 304

Last page318

ISBN978-3-030-89393-4

eISBN978-3-030-89394-1

ISSN0302-9743

DOIhttps://doi.org/10.1007/978-3-030-89394-1_23


Abstract

In this paper we explore connections between players’ preferences in gameplay and their desire to listen to game music. Music always takes place in cultural contexts and the activity of music listening is likewise entangled with versatile cultural practices. This is arguably evident in the case of game music since the primary context of encountering it is the active and participatory experience of gameplay. By analyzing survey data (N = 403) collected from the UK, we investigate how contextual preferences in gameplay activities predict fondness for game music. It was found that player preference for Aggression and Exploration are two precedents for liking game music. These findings indicate that a better understanding of the extra-musical qualities of game music is crucial for making sense of its overall attractiveness and meaningfulness.



Last updated on 2024-26-11 at 21:19