A4 Refereed article in a conference publication
Linkages Between Gameplay Preferences and Fondness for Game Music
Authors: Vahlo Jukka, Koskela Oskari, Tuuri Kai, Tissari Heli
Editors: Jannicke Baalsrud Hauge, Jorge C. S. Cardoso, Licínio Roque, Pedro A. Gonzalez-Calero
Conference name: International conference on entertainment computing
Publisher: Springer Science and Business Media Deutschland GmbH
Publishing place: Cham
Publication year: 2021
Journal: International Conference on Entertainment Computing
Book title : Entertainment Computing – ICEC 2021:20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2–5, 2021, Proceedings
Journal name in source: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Series title: Lecture Notes in Computer Science
Volume: 13056
First page : 304
Last page: 318
ISBN: 978-3-030-89393-4
eISBN: 978-3-030-89394-1
ISSN: 0302-9743
DOI: https://doi.org/10.1007/978-3-030-89394-1_23
In this paper we explore connections between players’ preferences in gameplay and their desire to listen to game music. Music always takes place in cultural contexts and the activity of music listening is likewise entangled with versatile cultural practices. This is arguably evident in the case of game music since the primary context of encountering it is the active and participatory experience of gameplay. By analyzing survey data (N = 403) collected from the UK, we investigate how contextual preferences in gameplay activities predict fondness for game music. It was found that player preference for Aggression and Exploration are two precedents for liking game music. These findings indicate that a better understanding of the extra-musical qualities of game music is crucial for making sense of its overall attractiveness and meaningfulness.