A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä
Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players
Tekijät: Laato Samuli, Islam A.K.M. Najmul, Laine Teemu H.
Kustantaja: Taylor & Francis
Julkaisuvuosi: 2022
Journal: Behaviour and Information Technology
Vuosikerta: 41
Numero: 9
Aloitussivu: 1888
Lopetussivu: 1904
eISSN: 1362-3001
DOI: https://doi.org/10.1080/0144929X.2021.1905878
Verkko-osoite: https://doi.org/10.1080/0144929X.2021.1905878
Rinnakkaistallenteen osoite: https://research.utu.fi/converis/portal/detail/Publication/53416947
Location-based games (LBGs) augment urban environments with virtual content turning them into a playground. The importance of understanding how different modes of play impact LBG players’ psychological well-being is emphasized by the enormous and constantly rising popularity of the genre. In this work, we use the two-factor theory of psychological well-being to investigate the associations between five constructs related to game mechanics and personality traits, and psychological well-being and fatigue. We test our proposed structural model with Finnish Pokémon GO players (N = 855). The results show deficient self-regulation and fear of missing out to be positively associated with gaming fatigue. Engagement with cooperative and individual game mechanics had a positive relationship with well-being. Competitive game mechanics were found to have a positive relationship with both well-being and fatigue. Finally, the overall playing intensity had a strong relationship with well-being, but no association with fatigue.
Ladattava julkaisu This is an electronic reprint of the original article. |