Refereed journal article or data article (A1)

Continuous play: leisure engagement in competitive fighting games and taekwondo




List of AuthorsSiutila Miia, Karhulahti Veli-Matti

PublisherROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD

Publication year2021

JournalAnnals of Leisure Research

Journal name in sourceANNALS OF LEISURE RESEARCH

Journal acronymANN LEIS RES

Number of pages17

ISSN1174-5398

eISSN2159-6816

DOIhttp://dx.doi.org/10.1080/11745398.2020.1865173

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/53305706


Abstract
In order to better understand the development of play and games in modern lives, this article examines two competitive leisure groups: digital fighting game players and traditional taekwondo practitioners. Drawing on qualitative offline/online interviews (n = 56) and close reading of externally documented life narratives (n = 14), we explore how the modes and motives of engagement fluctuate in competitive players over time. The study provides a new developmental approach to continuous competitive play as leisure. Our results show rather than making linear progress from 'casual' to 'serious' leisure, individuals in both groups perceive their lasting relationships with these activities gradually evolving through their lives in three stages: acquaintance, attachment, and accommodation, The players fluctuate between casual and serious engagement, occasionally reaching a state of subjectively meaningful and socially cemented life permanence. The study suggests that the patterns of long-term play and gaming may not differ much between digital and non-digital domains.

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Last updated on 2022-07-04 at 18:24