A4 Vertaisarvioitu artikkeli konferenssijulkaisussa
Architecture of Belonging – A Social Identity-based Design Theory of Community Identification in Multiplayer Video Games
Tekijät: Kordyaka Bastian, Laato Samuli, Müller Marius, Niehaves Bjoern
Toimittaja: Bui Tung X.
Konferenssin vakiintunut nimi: Hawaii International Conference on System Sciences
Kustannuspaikka: Honolulu, HI
Julkaisuvuosi: 2021
Kokoomateoksen nimi: Proceedings of the 54th Hawaii International Conference on System Sciences 2021
Aloitussivu: 5389
Lopetussivu: 5398
ISBN: 978-0-9981331-4-0
ISSN: 2572-6862
DOI: https://doi.org/10.24251/HICSS.2021.656
Verkko-osoite: http://hdl.handle.net/10125/71276
Rinnakkaistallenteen osoite: https://research.utu.fi/converis/portal/detail/Publication/53075348
Recently several studies have worked towards a better understanding of reasons to play multiplayer online games (MOGs). Despite multiple approaches used, understanding of the topic remains incomplete due to its complexity. This study constructs an explanatory design theory of community identification as a predictor of engagement in MOGs. To that end, a structured multimixed-method study was conducted. First, a quantitative survey (N=236) was used to illustrate the explanatory power of community identification in the specific context of our study. Second, a workshop (N=10) was held identifying similarity and mutual influence as the most meaningful design elements of community identification. On this basis, and building off the design science paradigm, and assumptions from the contrast model and interactive richness, an explanatory design theory to foster community identification in MOGs is derived. The model features the elements of the design factors similarity (high vs. low) and interactive richness (rich vs. poor) that can be tested in future (experimental) research.
Ladattava julkaisu This is an electronic reprint of the original article. |