A4 Refereed article in a conference publication

Architecture of Belonging – A Social Identity-based Design Theory of Community Identification in Multiplayer Video Games




AuthorsKordyaka Bastian, Laato Samuli, Müller Marius, Niehaves Bjoern

EditorsBui Tung X.

Conference nameHawaii International Conference on System Sciences

Publishing placeHonolulu, HI

Publication year2021

Book title Proceedings of the 54th Hawaii International Conference on System Sciences 2021

First page 5389

Last page5398

ISBN978-0-9981331-4-0

ISSN2572-6862

DOIhttps://doi.org/10.24251/HICSS.2021.656

Web address http://hdl.handle.net/10125/71276

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/53075348


Abstract

Recently several studies have worked towards a better understanding of reasons to play multiplayer online games (MOGs). Despite multiple approaches used, understanding of the topic remains incomplete due to its complexity. This study constructs an explanatory design theory of community identification as a predictor of engagement in MOGs. To that end, a structured multimixed-method study was conducted. First, a quantitative survey (N=236) was used to illustrate the explanatory power of community identification in the specific context of our study. Second, a workshop (N=10) was held identifying similarity and mutual influence as the most meaningful design elements of community identification. On this basis, and building off the design science paradigm, and assumptions from the contrast model and interactive richness, an explanatory design theory to foster community identification in MOGs is derived. The model features the elements of the design factors similarity (high vs. low) and interactive richness (rich vs. poor) that can be tested in future (experimental) research.


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Last updated on 2024-26-11 at 19:58