A4 Refereed article in a conference publication
Architecture of Belonging – A Social Identity-based Design Theory of Community Identification in Multiplayer Video Games
Authors: Kordyaka Bastian, Laato Samuli, Müller Marius, Niehaves Bjoern
Editors: Bui Tung X.
Conference name: Hawaii International Conference on System Sciences
Publishing place: Honolulu, HI
Publication year: 2021
Book title : Proceedings of the 54th Hawaii International Conference on System Sciences 2021
First page : 5389
Last page: 5398
ISBN: 978-0-9981331-4-0
ISSN: 2572-6862
DOI: https://doi.org/10.24251/HICSS.2021.656
Web address : http://hdl.handle.net/10125/71276
Self-archived copy’s web address: https://research.utu.fi/converis/portal/detail/Publication/53075348
Recently several studies have worked towards a better understanding of reasons to play multiplayer online games (MOGs). Despite multiple approaches used, understanding of the topic remains incomplete due to its complexity. This study constructs an explanatory design theory of community identification as a predictor of engagement in MOGs. To that end, a structured multimixed-method study was conducted. First, a quantitative survey (N=236) was used to illustrate the explanatory power of community identification in the specific context of our study. Second, a workshop (N=10) was held identifying similarity and mutual influence as the most meaningful design elements of community identification. On this basis, and building off the design science paradigm, and assumptions from the contrast model and interactive richness, an explanatory design theory to foster community identification in MOGs is derived. The model features the elements of the design factors similarity (high vs. low) and interactive richness (rich vs. poor) that can be tested in future (experimental) research.
Downloadable publication This is an electronic reprint of the original article. |