O2 Muu julkaisu

Developing Prototype Player Personas from Game Preferences
(Presentation at the ACM Woodstock conference (WOODSTOCK’18))





TekijätJoni Salminen, Jukka Vahlo, Aki Koponen, Soon gyo Jung, Bernard J. Jansen

Konferenssin vakiintunut nimiACM Woodstock conference

Julkaisuvuosi2020

Kokoomateoksen nimiProceedings of ACM Woodstock conference (WOODSTOCK’18). ACM, New York, NY, USA, 2 pages

Rinnakkaistallenteen osoitehttps://research.utu.fi/converis/portal/detail/Publication/52136965


Tiivistelmä

We generate player personas from game preference survey data using the system and methodology of automatic persona generation (APG). The purpose is to demonstrate the potential of data driven technologies for segmenting players by their game preferences. The resulting prototype personas are particularly intended for game marketing purposes, e.g. targeting gamers with social media advertising. The personas can also be enhanced by additional data to provide deeper insights.


Ladattava julkaisu

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.





Last updated on 2024-26-11 at 15:43