Other publication
Developing Prototype Player Personas from Game Preferences
(Presentation at the ACM Woodstock conference (WOODSTOCK’18))
Authors: Joni Salminen, Jukka Vahlo, Aki Koponen, Soon gyo Jung, Bernard J. Jansen
Conference name: ACM Woodstock conference
Publication year: 2020
Book title : Proceedings of ACM Woodstock conference (WOODSTOCK’18). ACM, New York, NY, USA, 2 pages
Self-archived copy’s web address: https://research.utu.fi/converis/portal/detail/Publication/52136965
We generate player personas from game preference survey data using the system and methodology of automatic persona generation (APG). The purpose is to demonstrate the potential of data driven technologies for segmenting players by their game preferences. The resulting prototype personas are particularly intended for game marketing purposes, e.g. targeting gamers with social media advertising. The personas can also be enhanced by additional data to provide deeper insights.
Downloadable publication This is an electronic reprint of the original article. |