A4 Refereed article in a conference publication

Metaverse-Based Demonstrators as an Alternative to Traditional Presentations: Case Fossil-Free Steelmaking Processes




AuthorsImmonen, Tommi; Nirhamo, Eero; Salonen, Mikko; Seppälä, Kaapo; Helle, Seppo; Heimo, Olli; Lehtonen, Teijo

EditorsZallio, Matteo

Conference nameInternational Conference on Applied Human Factors and Ergonomics

Publication year2025

Journal: AHFE International

Book title Accessibility, Assistive Technology and Digital Environments : Proceedings of the 16th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Orlando, Florida, USA 26-30 July 2025

Volume162

First page 1

Last page11

ISBN978-1-964867-38-0

eISSN2771-0718

DOIhttps://doi.org/10.54941/ahfe1006007

Publication's open availability at the time of reportingOpen Access

Publication channel's open availability Open Access publication channel

Web address http://dx.doi.org/10.54941/ahfe1006007

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/506140886


Abstract

In recent years, metaverse platforms have developed to the point where they are expected to become a new revolutionary marketing tool. This paper provides a case study of their use as a powerful alternative to traditional presentation means. An enterprise-targeted, standalone metaverse experience was developed with Microsoft Mesh to compare two different steelmaking processes of a major company in the industry participating in a maritime project. The developed experience was tested on several occasions in systematically controlled environments, involving 22 participants, all of whom were either affiliated with the maritime industry or academic researchers working with the maritime industry. The participants were asked to complete a user feedback survey after testing the experience. Based on both observational data and the survey responses gathered, it was evident that metaverse solutions built for informative purposes could significantly improve or even replace traditional means to showcase otherwise complex processes.

Keywords: Virtual reality, Metaverse, Steelmaking, Marketing, Communication, Sustainability, Process visualization


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Funding information in the publication
The project is mainly funded by Business Finland.


Last updated on 19/12/2025 07:41:52 AM