A4 Vertaisarvioitu artikkeli konferenssijulkaisussa

Metaverse-Based Demonstrators as an Alternative to Traditional Presentations: Case Fossil-Free Steelmaking Processes




TekijätImmonen, Tommi; Nirhamo, Eero; Salonen, Mikko; Seppälä, Kaapo; Helle, Seppo; Heimo, Olli; Lehtonen, Teijo

ToimittajaZallio, Matteo

Konferenssin vakiintunut nimiInternational Conference on Applied Human Factors and Ergonomics

Julkaisuvuosi2025

Lehti: AHFE International

Kokoomateoksen nimiAccessibility, Assistive Technology and Digital Environments : Proceedings of the 16th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Orlando, Florida, USA 26-30 July 2025

Vuosikerta162

Aloitussivu1

Lopetussivu11

ISBN978-1-964867-38-0

eISSN2771-0718

DOIhttps://doi.org/10.54941/ahfe1006007

Julkaisun avoimuus kirjaamishetkelläAvoimesti saatavilla

Julkaisukanavan avoimuus Kokonaan avoin julkaisukanava

Verkko-osoitehttp://dx.doi.org/10.54941/ahfe1006007

Rinnakkaistallenteen osoitehttps://research.utu.fi/converis/portal/detail/Publication/506140886


Tiivistelmä

In recent years, metaverse platforms have developed to the point where they are expected to become a new revolutionary marketing tool. This paper provides a case study of their use as a powerful alternative to traditional presentation means. An enterprise-targeted, standalone metaverse experience was developed with Microsoft Mesh to compare two different steelmaking processes of a major company in the industry participating in a maritime project. The developed experience was tested on several occasions in systematically controlled environments, involving 22 participants, all of whom were either affiliated with the maritime industry or academic researchers working with the maritime industry. The participants were asked to complete a user feedback survey after testing the experience. Based on both observational data and the survey responses gathered, it was evident that metaverse solutions built for informative purposes could significantly improve or even replace traditional means to showcase otherwise complex processes.

Keywords: Virtual reality, Metaverse, Steelmaking, Marketing, Communication, Sustainability, Process visualization


Ladattava julkaisu

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.




Julkaisussa olevat rahoitustiedot
The project is mainly funded by Business Finland.


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