A4 Vertaisarvioitu artikkeli konferenssijulkaisussa

The relationship between player types and gamification feature preferences




TekijätLobna Hassan, Jere Rantalainen, Nannan Xi, Henri Pirkkalainen, Juho Hamari

ToimittajaJonna Koivisto, Mila Bujic, Juho Hamari

Konferenssin vakiintunut nimiGamiFIN Conference

KustantajaCEUR-WS

Julkaisuvuosi2020

JournalCEUR Workshop Proceedings

Kokoomateoksen nimiGamiFIN Conference 2020

Tietokannassa oleva lehden nimiCEUR Workshop Proceedings

Sarjan nimiCEUR workshop proceedings

Vuosikerta2637

Aloitussivu11

Lopetussivu20

ISSN1613-0073

Rinnakkaistallenteen osoitehttps://research.utu.fi/converis/portal/detail/Publication/50408842


Tiivistelmä

In this study, we investigate how users’ general gaming preferences (i.e. on dimensions of achievement, immersion and social orientations) are related to their perception of the (enjoyment, usefulness, ethicalness motivationability and continued use) of different gamification features. The study was amongst 144 students as a vignette study, framed in the context of gamification of the Moodle educational platform. The results show that, while achievement–orientation in gaming preferences is positively associated with perceptions of achievement–related gamification features, immersion and social gaming orientations had little, if any, positive associations with the different perceptions related to gamification features. While the results indicate that achievement-related gamification may be preferred by achievement-oriented players, overall players’ gaming preferences types may not be a comprehensive predictor for gamification preferences.


Ladattava julkaisu

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Last updated on 2024-26-11 at 21:36