A4 Vertaisarvioitu artikkeli konferenssijulkaisussa
The relationship between player types and gamification feature preferences
Tekijät: Lobna Hassan, Jere Rantalainen, Nannan Xi, Henri Pirkkalainen, Juho Hamari
Toimittaja: Jonna Koivisto, Mila Bujic, Juho Hamari
Konferenssin vakiintunut nimi: GamiFIN Conference
Kustantaja: CEUR-WS
Julkaisuvuosi: 2020
Journal: CEUR Workshop Proceedings
Kokoomateoksen nimi: GamiFIN Conference 2020
Tietokannassa oleva lehden nimi: CEUR Workshop Proceedings
Sarjan nimi: CEUR workshop proceedings
Vuosikerta: 2637
Aloitussivu: 11
Lopetussivu: 20
ISSN: 1613-0073
Rinnakkaistallenteen osoite: https://research.utu.fi/converis/portal/detail/Publication/50408842
In this study, we investigate how users’ general gaming preferences (i.e. on dimensions of achievement, immersion and social orientations) are related to their perception of the (enjoyment, usefulness, ethicalness motivationability and continued use) of different gamification features. The study was amongst 144 students as a vignette study, framed in the context of gamification of the Moodle educational platform. The results show that, while achievement–orientation in gaming preferences is positively associated with perceptions of achievement–related gamification features, immersion and social gaming orientations had little, if any, positive associations with the different perceptions related to gamification features. While the results indicate that achievement-related gamification may be preferred by achievement-oriented players, overall players’ gaming preferences types may not be a comprehensive predictor for gamification preferences.
Ladattava julkaisu This is an electronic reprint of the original article. |