Structure and computability of preimages in the Game of Life
: Salo, Ville; Törmä, Ilkka
Publisher: Elsevier BV
: AMSTERDAM
: 2025
: Theoretical Computer Science
: Theoretical Computer Science
: THEOR COMPUT SCI
: 115237
: 1042
: 19
: 0304-3975
: 1879-2294
DOI: https://doi.org/10.1016/j.tcs.2025.115237
: https://doi.org/10.1016/j.tcs.2025.115237
: https://research.utu.fi/converis/portal/detail/Publication/491819155
Conway's Game of Life is a two-dimensional cellular automaton. As a dynamical system, it is well-known to be computationally universal, i.e. capable of simulating an arbitrary Turing machine. We show that in a sense taking a single backwards step of the Game of Life is a computationally universal process, by constructing patterns whose preimage computation encodes an arbitrary circuit-satisfaction problem, or, equivalently, any tiling problem. As a corollary, we obtain for example that the set of orphans is coNP-complete, exhibit a 6210 x 37800-periodic configuration whose preimage is nonempty but contains no periodic configurations, and prove that the existence of a preimage for a periodic point is undecidable. Our constructions were obtained by a combination of computer searches and manual design.