A4 Vertaisarvioitu artikkeli konferenssijulkaisussa
Spatial Audio Cues in an Immersive Virtual Reality STEM Escape Room Game: A Comparative Study
Tekijät: Vontzalidis, Georgios; Mystakidis, Stylianos; Christopoulos, Athanasios; Moustakas, Konstantinos
Toimittaja: Krüger, Jule M.; Pedrosa, Daniela; Beck, Dennis; Bourguet, Marie-Luce; Dengel, Andreas; Ghannam, Rami; Miller, Alan; Peña-Rios, Anasol; Richter, Jonathon
Konferenssin vakiintunut nimi: International Conference on Immersive Learning
Kustantaja: Springer Nature Switzerland
Kustannuspaikka: CHAM
Julkaisuvuosi: 2025
Journal: Communications in Computer and Information Science
Kokoomateoksen nimi: Immersive Learning Research Network: 10th International Conference on Immersive Learning, iLRN 2024, Glasgow, UK, June 10–13, 2024, Revised Selected Papers, Part I
Lehden akronyymi: COMM COM INF SC
Sarjan nimi: Communications in Computer and Information Science
Vuosikerta: 2271
Aloitussivu: 317
Lopetussivu: 328
Sivujen määrä: 12
ISBN: 978-3-031-80474-8
eISBN: 978-3-031-80475-5
ISSN: 1865-0929
eISSN: 1865-0937
DOI: https://doi.org/10.1007/978-3-031-80475-5_23
Verkko-osoite: https://doi.org/10.1007/978-3-031-80475-5_23
Spatial audio is an integral aspect of virtual reality (VR) experiences as it enhances sensory immersion. Serious games often face the problem of effective player guidance and progress without disrupting gameplay. This study presents the results of a mixed-methods comparative experimental study. A system with audio cues was tested (n = 30) in a serious escape room game on a STEM subject in immersive VR. The breakout room game explored the physics of audio and sound. The introduction of audio cues improved object location and enhanced spatial auditory awareness, yet these benefits did not consistently extend to other aspects of the VR experience.