Multidisciplinary development process of a story-based mobile augmented reality game for learning math
: Joo Chan Kim, Renny S. N. Lindberg, Teemu H. Laine, Ewa-Charlotte Faarinen, Olga De Troyer, Eeva Nygren
: František Jakab
: International Conference on Emerging eLearning Technologies and Applications
Publisher: Institute of Electrical and Electronics Engineers Inc.
: 2019
: International Conference on Emerging eLearning Technologies and Applications
: 2019 17th International Conference on Emerging eLearning Technologies and Applications (ICETA)
: ICETA 2019 - 17th IEEE International Conference on Emerging eLearning Technologies and Applications, Proceedings
: 372
: 377
: 978-1-7281-4968-4
: 978-1-7281-4967-7
DOI: https://doi.org/10.1109/ICETA48886.2019.9039962
: https://research.utu.fi/converis/portal/detail/Publication/47374189
Despite the high number of educational games released, only a few games have a strong story that is more than an excuse for players' actions. Furthermore, even fewer story-based games utilise the affordances of augmented reality (AR) to concretise abstract concepts while engaging players.Based on our literature review, we were inspired to merge AR into a story-based educational mobile game for teaching fractions to elementary school students. The game Tales & Fractions was created through a two-phase multidisciplinary development process. In order to successfully integrate AR into a story-based educational game, we employed an adapted version of the Scrum agile software development method implemented by a multidisciplinary team of experts from computer science, pedagogy, design and arts. During the development process, we faced many issues that other story-based AR game developers could meet. We summarised the encountered issues with our solutions which could be useful for developers to avoid common pitfalls and to enrich the user engagement.