A4 Vertaisarvioitu artikkeli konferenssijulkaisussa
Multidisciplinary development process of a story-based mobile augmented reality game for learning math
Tekijät: Joo Chan Kim, Renny S. N. Lindberg, Teemu H. Laine, Ewa-Charlotte Faarinen, Olga De Troyer, Eeva Nygren
Toimittaja: František Jakab
Konferenssin vakiintunut nimi: International Conference on Emerging eLearning Technologies and Applications
Kustantaja: Institute of Electrical and Electronics Engineers Inc.
Julkaisuvuosi: 2019
Journal: International Conference on Emerging eLearning Technologies and Applications
Kokoomateoksen nimi: 2019 17th International Conference on Emerging eLearning Technologies and Applications (ICETA)
Tietokannassa oleva lehden nimi: ICETA 2019 - 17th IEEE International Conference on Emerging eLearning Technologies and Applications, Proceedings
Aloitussivu: 372
Lopetussivu: 377
ISBN: 978-1-7281-4968-4
eISBN: 978-1-7281-4967-7
DOI: https://doi.org/10.1109/ICETA48886.2019.9039962
Rinnakkaistallenteen osoite: https://research.utu.fi/converis/portal/detail/Publication/47374189
Despite the high number of educational games released, only a few games have a strong story that is more than an excuse for players' actions. Furthermore, even fewer story-based games utilise the affordances of augmented reality (AR) to concretise abstract concepts while engaging players.Based on our literature review, we were inspired to merge AR into a story-based educational mobile game for teaching fractions to elementary school students. The game Tales & Fractions was created through a two-phase multidisciplinary development process. In order to successfully integrate AR into a story-based educational game, we employed an adapted version of the Scrum agile software development method implemented by a multidisciplinary team of experts from computer science, pedagogy, design and arts. During the development process, we faced many issues that other story-based AR game developers could meet. We summarised the encountered issues with our solutions which could be useful for developers to avoid common pitfalls and to enrich the user engagement.
Ladattava julkaisu This is an electronic reprint of the original article. |