Digital Learning Environments - Constructing Augmented and Virtual Reality in Fire Safety




Brita Somerkoski, Mika Luimula, David Oliva, Kimmo Tarkkanen

International Conference on E-Education, E-Business, E-Management, and E-Learning

2020

IC4E 2020: Proceedings of the 2020 11th International Conference on E-Education, E-Business, E-Management, and E-Learning

ACM Proceedings

103

108

978-1-4503-7294-7

DOIhttps://doi.org/10.1145/3377571.3377615

https://research.utu.fi/converis/portal/detail/Publication/46948030











This article gives examples of how the use of Augmented Reality (AR) and
Virtual Reality (VR) environments support the fire prevention training.
We present the VR and AR games that we designed for fire safety
training. Here, we see the VR environment as a digital learning
environment while the AR environment is a mixed learning environment
on-site. Combining VR and AR learning environments, physical,
psychological, social and pedagogic dimensions are distinguished. We
also describe the internal and external learning environment in the
context of future technologies. The internal learning environment
includes the virtual scenario, whereas the external learning environment
is the situation in the room around the player - the authentic learning
experience before, during and after the game play. These two layers
need to be concerned and further developed when designing serious games.
If not, the challenge is that the game, instead of being serious,
remains on the level of entertainment.





























Last updated on 2024-26-11 at 12:34