A4 Refereed article in a conference publication
Digital Learning Environments - Constructing Augmented and Virtual Reality in Fire Safety
Authors: Brita Somerkoski, Mika Luimula, David Oliva, Kimmo Tarkkanen
Conference name: International Conference on E-Education, E-Business, E-Management, and E-Learning
Publication year: 2020
Book title : IC4E 2020: Proceedings of the 2020 11th International Conference on E-Education, E-Business, E-Management, and E-Learning
Series title: ACM Proceedings
First page : 103
Last page: 108
ISBN: 978-1-4503-7294-7
DOI: https://doi.org/10.1145/3377571.3377615
Self-archived copy’s web address: https://research.utu.fi/converis/portal/detail/Publication/46948030
This article gives examples of how the use of Augmented Reality (AR) and
Virtual Reality (VR) environments support the fire prevention training.
We present the VR and AR games that we designed for fire safety
training. Here, we see the VR environment as a digital learning
environment while the AR environment is a mixed learning environment
on-site. Combining VR and AR learning environments, physical,
psychological, social and pedagogic dimensions are distinguished. We
also describe the internal and external learning environment in the
context of future technologies. The internal learning environment
includes the virtual scenario, whereas the external learning environment
is the situation in the room around the player - the authentic learning
experience before, during and after the game play. These two layers
need to be concerned and further developed when designing serious games.
If not, the challenge is that the game, instead of being serious,
remains on the level of entertainment.
Downloadable publication This is an electronic reprint of the original article. |