A4 Vertaisarvioitu artikkeli konferenssijulkaisussa

Gamification of E-Participation: A Literature Review




TekijätLobna Hassan, Juho Hamari

ToimittajaN/A

Konferenssin vakiintunut nimiHawaii International Conference on System Sciences

KustannuspaikkaHawaii, USA

Julkaisuvuosi2019

Lehti: Proceedings of the Annual Hawaii International Conference on System Sciences

Kokoomateoksen nimiProceedings of the 52nd International Conference on System Sciences

Numero sarjassa52

ISBN978-0-9981331-2-6

DOIhttps://doi.org/10.24251/hicss.2019.372

Verkko-osoitehttp://hdl.handle.net/10125/59744

Rinnakkaistallenteen osoitehttps://research.utu.fi/converis/portal/detail/Publication/45302189


Tiivistelmä

Gamification is one of the most commonly employed approaches for
motivating individuals to participate in several types of activities.
One of its largest application areas has been e-participation (i.e.
citizen engagement in policy-making). Even though the required ICT
infrastructure to facilitate e-participation mostly exists today, the
focus of the problem has shifted towards humans; citizens are not
motivated enough to participate. Gamification is a potential approach to
increase motivation towards eparticipation. However, currently there is
a dearth in our understanding of how gamification is being applied and
researched as well as what kinds of result there exist from
gamification. The aim of this paper is to synthesize research and
findings on gamified eparticipation, providing directions for future
research in this area.


Ladattava julkaisu

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This reprint may differ from the original in pagination and typographic detail. Please cite the original version.





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