A4 Vertaisarvioitu artikkeli konferenssijulkaisussa
Gamification of E-Participation: A Literature Review
Tekijät: Lobna Hassan, Juho Hamari
Toimittaja: N/A
Konferenssin vakiintunut nimi: Hawaii International Conference on System Sciences
Kustannuspaikka: Hawaii, USA
Julkaisuvuosi: 2019
Lehti: Proceedings of the Annual Hawaii International Conference on System Sciences
Kokoomateoksen nimi: Proceedings of the 52nd International Conference on System Sciences
Numero sarjassa: 52
ISBN: 978-0-9981331-2-6
DOI: https://doi.org/10.24251/hicss.2019.372
Verkko-osoite: http://hdl.handle.net/10125/59744
Rinnakkaistallenteen osoite: https://research.utu.fi/converis/portal/detail/Publication/45302189
Gamification is one of the most commonly employed approaches for
motivating individuals to participate in several types of activities.
One of its largest application areas has been e-participation (i.e.
citizen engagement in policy-making). Even though the required ICT
infrastructure to facilitate e-participation mostly exists today, the
focus of the problem has shifted towards humans; citizens are not
motivated enough to participate. Gamification is a potential approach to
increase motivation towards eparticipation. However, currently there is
a dearth in our understanding of how gamification is being applied and
researched as well as what kinds of result there exist from
gamification. The aim of this paper is to synthesize research and
findings on gamified eparticipation, providing directions for future
research in this area.
Ladattava julkaisu This is an electronic reprint of the original article. |