A4 Refereed article in a conference publication

Location-based Games as Interfaces for Collecting User Data




AuthorsRauti Sampsa, Laato Samuli

EditorsÁlvaro Rocha, Hojjat Adeli, Luís Paulo Reis, Sandra Costanzo, Irena Orovic, Fernando Moreira

Conference nameWorld Conference on Information Systems and Technologies

Publication year2020

JournalAdvances in Intelligent Systems and Computing

Book title Trends and Innovations in Information Systems and Technologies: Volume 2

Series titleAdvances in Intelligent Systems and Computing

Volume1160

First page 631

Last page642

ISSN2194-5357

DOIhttps://doi.org/10.1007/978-3-030-45691-7_59

Web address https://link.springer.com/chapter/10.1007%2F978-3-030-45691-7_59

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/44609869


Abstract

Location-based games (LBGs) are becoming increasingly popular. These games use player's physical location as a game mechanic, and many of the games are played in real time. This study investigates the affordances that three popular LBGs, Ingress, Pokémon GO and The Walking Dead: Our World, provide for users to collect location data from other players. To this end, the game mechanics of the games and the end user privacy policies are analyzed and compared together. The results reveal several privacy concerns which are not currently adequately addressed in the privacy policies of the games. As LBGs are becoming increasingly complex, the risk of unwanted player data collection opportunities rises, combating which is predicted to be a major design challenge for LBG developers in the future. 


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