A4 Article in conference proceedings

Location-based Games as Interfaces for Collecting User Data




List of Authors: Rauti Sampsa, Laato Samuli

Conference name: World Conference on Information Systems and Technologies

Publication year: 2020

Journal: Advances in Intelligent Systems and Computing

Book title *: Trends and Innovations in Information Systems and Technologies: Volume 2

Title of series: Advances in Intelligent Systems and Computing

Volume number: 1160

ISSN: 2194-5357

DOI: http://dx.doi.org/10.1007/978-3-030-45691-7_59

URL: https://link.springer.com/chapter/10.1007%2F978-3-030-45691-7_59


Abstract

Location-based games (LBGs) are becoming increasingly popular. These games use player's physical location as a game mechanic, and many of the games are played in real time. This study investigates the affordances that three popular LBGs, Ingress, Pokémon GO and The Walking Dead: Our World, provide for users to collect location data from other players. To this end, the game mechanics of the games and the end user privacy policies are analyzed and compared together. The results reveal several privacy concerns which are not currently adequately addressed in the privacy policies of the games. As LBGs are becoming increasingly complex, the risk of unwanted player data collection opportunities rises, combating which is predicted to be a major design challenge for LBG developers in the future.


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Last updated on 2021-25-08 at 11:17