Three Apps for Shooting Sports: The Design, Development, and Deployment




Agnieszka Besz, Maciej Gornicki, Toni Heinonen, Tapani Kiikeri, Ilkka Ratamo, Mika Luimula, Taisto Suominen, Aki Koponen, Jouni Saarni, Tomi Suovuo, Jouni Smed

K. Chorianopoulos, M. Divitini, J. Baalsrud Hauge, L. Jaccheri, R. Malaka

International Conference on Entertainment Computing

2015

Lecture Notes in Computer Science

Entertainment Computing - ICEC 2015

Information Systems and Applications, incl. Internet/Web, and HCI

9353

9353

329

342

14

978-3-319-24588-1

978-3-319-24589-8

0302-9743

DOIhttps://doi.org/10.1007/978-3-319-24589-8






Video games rarely simulate shooting sports accurately. In this paper, we introduce three mobile applications that try to convey the essence of target shooting and biathlon to the players. We look at the applications from the perspectives of game design, implementation, and marketing. Our analysis provides a basis for developing games that take a real-world sport and help the player to appreciate the nuances of the sport, and maybe even to try it out in reality.





 



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