A4 Refereed article in a conference publication
Three Apps for Shooting Sports: The Design, Development, and Deployment
Authors: Agnieszka Besz, Maciej Gornicki, Toni Heinonen, Tapani Kiikeri, Ilkka Ratamo, Mika Luimula, Taisto Suominen, Aki Koponen, Jouni Saarni, Tomi Suovuo, Jouni Smed
Editors: K. Chorianopoulos, M. Divitini, J. Baalsrud Hauge, L. Jaccheri, R. Malaka
Conference name: International Conference on Entertainment Computing
Publication year: 2015
Journal: Lecture Notes in Computer Science
Book title : Entertainment Computing - ICEC 2015
Series title: Information Systems and Applications, incl. Internet/Web, and HCI
Number in series: 9353
Volume: 9353
First page : 329
Last page: 342
Number of pages: 14
ISBN: 978-3-319-24588-1
eISBN: 978-3-319-24589-8
ISSN: 0302-9743
DOI: https://doi.org/10.1007/978-3-319-24589-8(external)
Video games rarely simulate shooting sports accurately. In this paper, we introduce three mobile applications that try to convey the essence of target shooting and biathlon to the players. We look at the applications from the perspectives of game design, implementation, and marketing. Our analysis provides a basis for developing games that take a real-world sport and help the player to appreciate the nuances of the sport, and maybe even to try it out in reality.