The development of situational interest during a digital mathematics game




Rodríguez-Aflecht G., Jaakkola T., Pongsakdi N., Hannula-Sormunen M., Brezovszky B., Lehtinen E.

PublisherBlackwell Publishing Ltd

2018

Journal of Computer Assisted Learning

Journal of Computer Assisted Learning

34

3

259

268

10

0266-4909

1365-2729

DOIhttps://doi.org/10.1111/jcal.12239

https://research.utu.fi/converis/portal/detail/Publication/30694807



The present study focused on 212 fifth graders' situational interest trajectories during an intervention with a digital mathematics game called Number Navigation. Our aims were to explore the development of situational interest whilst playing the game and to investigate the relationship between situational interest and individual math interest. Growth mixture model analyses showed that in the whole sample situational interest was stable within sessions but decreased across sessions. Three different situational interest trajectories were found. Situational interest trajectories were predicted by pre‐test individual interest. In turn, situational interest had an effect on post‐test individual interest. Students whose situational interest trajectories were stable (either high or low) presented no changes in individual interest, yet the individual interest of students whose situational interest was triggered but not maintained markedly decreased from pre‐test to post‐test. Results suggest that it is important to use game‐based learning not because games are believed to be “motivating”; rather, games with proven learning outcomes should be carefully selected.


Last updated on 2024-26-11 at 23:08