A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä
The development of situational interest during a digital mathematics game
Tekijät: Rodríguez-Aflecht G., Jaakkola T., Pongsakdi N., Hannula-Sormunen M., Brezovszky B., Lehtinen E.
Kustantaja: Blackwell Publishing Ltd
Julkaisuvuosi: 2018
Journal: Journal of Computer Assisted Learning
Tietokannassa oleva lehden nimi: Journal of Computer Assisted Learning
Vuosikerta: 34
Numero: 3
Aloitussivu: 259
Lopetussivu: 268
Sivujen määrä: 10
ISSN: 0266-4909
eISSN: 1365-2729
DOI: https://doi.org/10.1111/jcal.12239
Rinnakkaistallenteen osoite: https://research.utu.fi/converis/portal/detail/Publication/30694807
The present study focused on 212 fifth graders' situational interest trajectories during an intervention with a digital mathematics game called Number Navigation. Our aims were to explore the development of situational interest whilst playing the game and to investigate the relationship between situational interest and individual math interest. Growth mixture model analyses showed that in the whole sample situational interest was stable within sessions but decreased across sessions. Three different situational interest trajectories were found. Situational interest trajectories were predicted by pre‐test individual interest. In turn, situational interest had an effect on post‐test individual interest. Students whose situational interest trajectories were stable (either high or low) presented no changes in individual interest, yet the individual interest of students whose situational interest was triggered but not maintained markedly decreased from pre‐test to post‐test. Results suggest that it is important to use game‐based learning not because games are believed to be “motivating”; rather, games with proven learning outcomes should be carefully selected.
Ladattava julkaisu This is an electronic reprint of the original article. |