A3 Refereed book chapter or chapter in a compilation book

Narrative Design




AuthorsBulatovic Trygg Natasha, Skult Petter, Smed Jouni

EditorsLee, Newton

Publication year2017

Book title Encyclopedia of Computer Graphics and Games

ISBN978-3-319-08234-9

DOIhttps://doi.org/10.1007/978-3-319-08234-9_140-1(external)

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/28248126(external)


Abstract

Narrative design combines game design and game writing. It uses the
mechanics of game design to create a dramatically compelling story to
the game player. In a broader sense, narrative design is a unity of
carefully selected game mechanics that would adhere the story elements
in either textual or symbolic/visual form with the aim to fulfil the
desired gaming experience for the players. Narrative design can be
textual, visual, or aural. It is usually a tight bond of all these
mediums telling the story directly through players’ senses in a form of
gaming experience that was set by the game designer.


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Last updated on 2024-26-11 at 12:00