A3 Refereed book chapter or chapter in a compilation book
Narrative Design
Authors: Bulatovic Trygg Natasha, Skult Petter, Smed Jouni
Editors: Lee, Newton
Publication year: 2017
Book title : Encyclopedia of Computer Graphics and Games
ISBN: 978-3-319-08234-9
DOI: https://doi.org/10.1007/978-3-319-08234-9_140-1(external)
Self-archived copy’s web address: https://research.utu.fi/converis/portal/detail/Publication/28248126(external)
Narrative design combines game design and game writing. It uses the
mechanics of game design to create a dramatically compelling story to
the game player. In a broader sense, narrative design is a unity of
carefully selected game mechanics that would adhere the story elements
in either textual or symbolic/visual form with the aim to fulfil the
desired gaming experience for the players. Narrative design can be
textual, visual, or aural. It is usually a tight bond of all these
mediums telling the story directly through players’ senses in a form of
gaming experience that was set by the game designer.
Downloadable publication This is an electronic reprint of the original article. |