A3 Refereed book chapter or chapter in a compilation book
Gamification Ethics
Authors: Sami Hyrynsalmi, Kai Kimppa, Jouni Smed
Editors: Newton Lee
Publication year: 2017
Book title : Encyclopedia of Computer Graphics and Games
ISBN: 978-3-319-08234-9
eISBN: 978-3-319-08234-9
DOI: https://doi.org/10.1007/978-3-319-08234-9_138-1
Web address : https://doi.org/10.1007/978-3-319-08234-9_138-1
Self-archived copy’s web address: https://research.utu.fi/converis/portal/detail/Publication/28247650
Gamification ethics refers to the study and understanding of right and
wrong conducts by or with gamified solutions. As gamification taps into
the natural playfulness of human beings, ethical issues are prevalent
and must be considered by the developers.
Downloadable publication This is an electronic reprint of the original article. |