A4 Vertaisarvioitu artikkeli konferenssijulkaisussa

How to gamify? Development of a method for gamification




TekijätMorschheuser Benedikt, Werder Karl, Hamari Juho, Abe Julian

Konferenssin vakiintunut nimiThe Hawaii International Conference on System Sciences (HICSS)

Julkaisuvuosi2017

Kokoomateoksen nimiProceedings of the 50th Hawaii International Conference on System Sciences

Sarjan nimiProceedings of the Annual Hawaii International Conference on System Sciences

Aloitussivu1298

Lopetussivu1307

Sivujen määrä10

ISBN978-0-9981331-0-2

ISSN1530-1605

DOIhttps://doi.org/10.24251/HICSS.2017.155

Verkko-osoitehttp://hdl.handle.net/10125/41308

Rinnakkaistallenteen osoitehttps://research.utu.fi/converis/portal/detail/Publication/27418042


Tiivistelmä

During recent years, gamification has become a popular method of enriching information technologies. Several business analysts have made promising predictions about penetration of gamification, however, it has also been estimated that most gamification efforts will fail due to poor understanding of how gamification should be designed and implemented. Therefore, in this paper we seek to advance the understanding of best practices related to the gamification design process. We approach this research problem via a design science research approach; firstly, by synthesizing the current body of literature on gamification design methods and interviewing 25 gamification experts. Secondly, we develop a method for gamification design, based on the gathered knowledge. Finally, we conduct an evaluation of the method via interviews of 10 gamification experts. The results indicate that the developed method is comprehensive, complete and provides practical utility. We deliver a comprehensive overview of gamification guidelines and shed novel insights into the overall nature of the gamification development and design discourse.


Ladattava julkaisu

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Last updated on 2024-26-11 at 18:24