A4 Vertaisarvioitu artikkeli konferenssijulkaisussa
How to gamify? Development of a method for gamification
Tekijät: Morschheuser Benedikt, Werder Karl, Hamari Juho, Abe Julian
Konferenssin vakiintunut nimi: The Hawaii International Conference on System Sciences (HICSS)
Julkaisuvuosi: 2017
Kokoomateoksen nimi: Proceedings of the 50th Hawaii International Conference on System Sciences
Sarjan nimi: Proceedings of the Annual Hawaii International Conference on System Sciences
Aloitussivu: 1298
Lopetussivu: 1307
Sivujen määrä: 10
ISBN: 978-0-9981331-0-2
ISSN: 1530-1605
DOI: https://doi.org/10.24251/HICSS.2017.155
Verkko-osoite: http://hdl.handle.net/10125/41308
Rinnakkaistallenteen osoite: https://research.utu.fi/converis/portal/detail/Publication/27418042
During recent years, gamification has become a popular method of enriching information technologies. Several business analysts have made promising predictions about penetration of gamification, however, it has also been estimated that most gamification efforts will fail due to poor understanding of how gamification should be designed and implemented. Therefore, in this paper we seek to advance the understanding of best practices related to the gamification design process. We approach this research problem via a design science research approach; firstly, by synthesizing the current body of literature on gamification design methods and interviewing 25 gamification experts. Secondly, we develop a method for gamification design, based on the gathered knowledge. Finally, we conduct an evaluation of the method via interviews of 10 gamification experts. The results indicate that the developed method is comprehensive, complete and provides practical utility. We deliver a comprehensive overview of gamification guidelines and shed novel insights into the overall nature of the gamification development and design discourse.
Ladattava julkaisu This is an electronic reprint of the original article. |