A4 Refereed article in a conference publication
How to gamify? Development of a method for gamification
Authors: Morschheuser Benedikt, Werder Karl, Hamari Juho, Abe Julian
Conference name: The Hawaii International Conference on System Sciences (HICSS)
Publication year: 2017
Book title : Proceedings of the 50th Hawaii International Conference on System Sciences
Series title: Proceedings of the Annual Hawaii International Conference on System Sciences
First page : 1298
Last page: 1307
Number of pages: 10
ISBN: 978-0-9981331-0-2
ISSN: 1530-1605
DOI: https://doi.org/10.24251/HICSS.2017.155
Web address : http://hdl.handle.net/10125/41308
Self-archived copy’s web address: https://research.utu.fi/converis/portal/detail/Publication/27418042
During recent years, gamification has become a popular method of enriching information technologies. Several business analysts have made promising predictions about penetration of gamification, however, it has also been estimated that most gamification efforts will fail due to poor understanding of how gamification should be designed and implemented. Therefore, in this paper we seek to advance the understanding of best practices related to the gamification design process. We approach this research problem via a design science research approach; firstly, by synthesizing the current body of literature on gamification design methods and interviewing 25 gamification experts. Secondly, we develop a method for gamification design, based on the gathered knowledge. Finally, we conduct an evaluation of the method via interviews of 10 gamification experts. The results indicate that the developed method is comprehensive, complete and provides practical utility. We deliver a comprehensive overview of gamification guidelines and shed novel insights into the overall nature of the gamification development and design discourse.
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