A4 Vertaisarvioitu artikkeli konferenssijulkaisussa
Gamification of Digital Gaming – Video Game Competitions and High Score Tables as Prehistory of E-Sports in Finland in the 1980s and Early 1990s
Tekijät: Saarikoski Petri, Suominen Jaakko, Reunanen Markku
Toimittaja: Pauliina Tuomi & Arttu Perttula
Konferenssin vakiintunut nimi: International GamiFIN Conference
Kustannuspaikka: Pori
Julkaisuvuosi: 2017
Journal: CEUR Workshop Proceedings
Kokoomateoksen nimi: Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017
Numero sarjassa: 1
Aloitussivu: 15
Lopetussivu: 21
Sivujen määrä: 7
ISSN: 1613-0073
Verkko-osoite: http://ceur-ws.org/Vol-1857/gamifin17_p3.pdf
Rinnakkaistallenteen osoite: https://research.utu.fi/converis/portal/Publication/26945078
The aim of this paper is to examine the “prehistory” of E-sports from the Finnish perspective. In the
context of the GamiFIN conference, we approach E-sports as a gamified form of video gaming. In particular, we
study the early Finnish game championships of the 1980s and the early 1990s as well as the high score lists of
Finnish computer and video game magazines. We ask the question: how did these publications and activities
construct video gaming as a socially-experienced competitive practice? In addition, we seek answers to the
following questions: Who were the early video game contestants? How was competitive gaming presented in
media? What kind of rules were defined for the contests? How was cheating dealt with?
Keywords: Competitive gaming, game history, e-sports, high score tables, Pac-Man
Ladattava julkaisu This is an electronic reprint of the original article. |