Three Designs for Using Game-Based Learning in Business Education




Timo Lainema, Thomas Duus Henriksen

Richard L. Lamb, Don D. McMahon

New York

2015

Educational and Learning Games: New Research

Education in a Competitive and Globalizing World

115

124

978-1-63483-421-6



This chapter presents three didactic frameworks for integrating learning games with other syllabus activities in business education. These three models illustrate how different didactic framings of particular learning games allow for different learning processes, using Kolb’s learning model to analyse and illustrate the didactic integration of three business games. Through these three models, the chapter provides an illustration of how different didactic framings can contribute to turning learning games into game-based learning processes for business education.




Last updated on 2024-26-11 at 20:35