A3 Refereed book chapter or chapter in a compilation book
Three Designs for Using Game-Based Learning in Business Education
Authors: Timo Lainema, Thomas Duus Henriksen
Editors: Richard L. Lamb, Don D. McMahon
Publishing place: New York
Publication year: 2015
Book title : Educational and Learning Games: New Research
Series title: Education in a Competitive and Globalizing World
First page : 115
Last page: 124
ISBN: 978-1-63483-421-6
This chapter presents three didactic frameworks for integrating learning games with other syllabus activities in business education. These three models illustrate how different didactic framings of particular learning games allow for different learning processes, using Kolb’s learning model to analyse and illustrate the didactic integration of three business games. Through these three models, the chapter provides an illustration of how different didactic framings can contribute to turning learning games into game-based learning processes for business education.