A3 Vertaisarvioitu kirjan tai muun kokoomateoksen osa
Three Designs for Using Game-Based Learning in Business Education
Tekijät: Timo Lainema, Thomas Duus Henriksen
Toimittaja: Richard L. Lamb, Don D. McMahon
Kustannuspaikka: New York
Julkaisuvuosi: 2015
Kokoomateoksen nimi: Educational and Learning Games: New Research
Sarjan nimi: Education in a Competitive and Globalizing World
Aloitussivu: 115
Lopetussivu: 124
ISBN: 978-1-63483-421-6
This chapter presents three didactic frameworks for integrating learning games with other syllabus activities in business education. These three models illustrate how different didactic framings of particular learning games allow for different learning processes, using Kolb’s learning model to analyse and illustrate the didactic integration of three business games. Through these three models, the chapter provides an illustration of how different didactic framings can contribute to turning learning games into game-based learning processes for business education.