A4 Vertaisarvioitu artikkeli konferenssijulkaisussa
Comparative Analysis on Game Design Pattern Collections
Tekijät: Tapani N. Liukkonen, Olli I. Heimo, Tuomas Mäkilä, Jouni Smed
Toimittaja: Sanders Bakke and Frank Nack
Konferenssin vakiintunut nimi: International Conference on Intelligent Games and Simulations
Kustannuspaikka: Ghent, Belgium
Julkaisuvuosi: 2015
Kokoomateoksen nimi: Game-ON'2015
Sarjan nimi: Game-On
Aloitussivu: 10
Lopetussivu: 17
Sivujen määrä: 8
ISBN: 978-90-77381-91-5
Varying methods to support the game design process exist. Researchers of game design have worked on formalizing the experience-based craft by creating game design patterns. However, these patterns are incompatible in their creation, presentation, and usage. They also have strayed away from their original roots. In this paper, we suggest a taxonomy of game design patterns based on their usage during the game design and implementation. Our proposal is based on the literature research on the history of the game design patterns, and analysis of the existing game design patterns and collections of them.