A4 Refereed article in a conference publication

Comparative Analysis on Game Design Pattern Collections




AuthorsTapani N. Liukkonen, Olli I. Heimo, Tuomas Mäkilä, Jouni Smed

EditorsSanders Bakke and Frank Nack

Conference nameInternational Conference on Intelligent Games and Simulations

Publishing placeGhent, Belgium

Publication year2015

Book title Game-ON'2015

Series titleGame-On

First page 10

Last page17

Number of pages8

ISBN978-90-77381-91-5


Abstract

Varying methods to support the game design process exist. Researchers of game design have worked on formalizing the experience-based craft by creating game design patterns. However, these patterns are incompatible in their creation, presentation, and usage. They also have strayed away from their original roots. In this paper, we suggest a taxonomy of game design patterns based on their usage during the game design and implementation. Our proposal is based on the literature research on the history of the game design patterns, and analysis of the existing game design patterns and collections of them.




Last updated on 2024-26-11 at 18:38