A4 Refereed article in a conference publication
Comparative Analysis on Game Design Pattern Collections
Authors: Tapani N. Liukkonen, Olli I. Heimo, Tuomas Mäkilä, Jouni Smed
Editors: Sanders Bakke and Frank Nack
Conference name: International Conference on Intelligent Games and Simulations
Publishing place: Ghent, Belgium
Publication year: 2015
Book title : Game-ON'2015
Series title: Game-On
First page : 10
Last page: 17
Number of pages: 8
ISBN: 978-90-77381-91-5
Varying methods to support the game design process exist. Researchers of game design have worked on formalizing the experience-based craft by creating game design patterns. However, these patterns are incompatible in their creation, presentation, and usage. They also have strayed away from their original roots. In this paper, we suggest a taxonomy of game design patterns based on their usage during the game design and implementation. Our proposal is based on the literature research on the history of the game design patterns, and analysis of the existing game design patterns and collections of them.