A4 Vertaisarvioitu artikkeli konferenssijulkaisussa
What drives gamer toxicity? Essays from players
Tekijät: Kordyaka Bastian, Laato Samuli, Hamari Juho, Scholz Tobias, Niehaves Björn
Toimittaja: Mila Bujić, Prajwal DSouza, Nannan Xi, Juho Hamari
Konferenssin vakiintunut nimi: GamiFIN Conference
Kustantaja: CEUR-WS
Julkaisuvuosi: 2023
Journal: CEUR Workshop Proceedings
Kokoomateoksen nimi: Proceedings of the 7th International GamiFIN Conference (GamiFIN 2023), Lapland, Finland, April 18-21, 2023
Tietokannassa oleva lehden nimi: CEUR Workshop Proceedings
Sarjan nimi: CEUR workshop proceedings
Vuosikerta: 3405
Aloitussivu: 86
Lopetussivu: 95
ISSN: 1613-0073
Verkko-osoite: https://ceur-ws.org/Vol-3405/paper8.pdf
Rinnakkaistallenteen osoite: https://research.utu.fi/converis/portal/detail/Publication/180232126
Negative online behaviors, such as toxicity, continue being issues in several popular multiplayer online games. Related research suggests that there are individual differences in how players understand the concept, and that various interconnected variables are relevant in understanding the emergence of toxicity. To explore this topic further, in this study, we gathered 16 essays from gamers regarding their experiences of toxicity in online games. Using the Gioia method for qualitative analysis, we divided the concepts described in the essays broadly into characteristics related to (1) the socio-technological setting in which the playing takes place; (2) the stakeholders' individual disposition including personality and player relationships; and (3) situational drivers, meaning events and actions that transpire during gameplay. As an important meta-level implication, our findings raise concerns regarding the lack of a universally shared view on toxicity, which were visible even with the rather homogenous sample of participants in this study. © 2023 Copyright for this paper by its authors.
Ladattava julkaisu This is an electronic reprint of the original article. |