Two Overwatch Player Profiles




Vahlo Jukka, Karhulahti Veli-Matti

Maria Ruotsalainen, Maria Törhönen, Veli-Matti Karhulahti

Cham

2022

Modes of Esports Engagement in Overwatch

11

30

978-3-030-82766-3

978-3-030-82767-0

DOIhttps://doi.org/10.1007/978-3-030-82767-0_2(external)

https://doi.org/10.1007/978-3-030-82767-0(external)

https://research.utu.fi/converis/portal/detail/Publication/178343269(external)



We pursue Overwatch player profiles via a statistical cluster analysis of survey data from the UK (N = 1089) and the USA (N = 417). The profiles are based on the players’ activity, challenge, and experiential preferences as well as motivations. Our analytical process produces six esports player clusters, two of which with Overwatch. The first (OW1) plays mainly Overwatch and Fortnite on a console, and they enjoy diverse types of non-competitive play elements more than other esports players. The second cluster (OW2) plays mainly Overwatch and League of Legends on a PC, and despite appearing more “competitive”, they did not report more competitive preferences. We suggest that the alleged “casual” and “competitive” types might not be the best way to identify esports and Overwatch players.


Last updated on 2024-26-11 at 21:28