A4 Refereed article in a conference publication

Forests in Digital Games - An Ecocritical Framework




AuthorsThibault Mattia, Galeote Daniel Fernández, Macey Joseph, Jylhä Henrietta

EditorsKarpouzis, Kostas; Gualeni, Stefano; Pirker, Johanna; Fowler, Allan

Conference nameInternational Conference on the Foundations of Digital Games

PublisherAssociation for Computing Machinery

Publication year2022

Book title FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games

Journal name in sourceACM International Conference Proceeding Series

ISBN978-1-4503-9795-7

DOIhttps://doi.org/10.1145/3555858.3555941

Web address https://dl.acm.org/doi/10.1145/3555858.3555941

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/177913457


Abstract

Forests are, both culturally and ecologically, one of the most important environments on our planet. As such, there are countless representations of them - with Digital Games being no exception. In this paper we adopt the perspective of ecocriticism, which regards the analysis of the textual portrayal of physical environments of the natural world. In particular, we propose here a framework for the analysis of forest representations in digital games, mindful of the many different layers that coexist together: cultural, discursive, representational and ludic. In order to test our framework and to showcase its potential, in the last section we present a brief analysis of the slicing game Jack Lumber and of the ideological tensions that emerge from the game.


Downloadable publication

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.





Last updated on 2024-26-11 at 19:27