A4 Vertaisarvioitu artikkeli konferenssijulkaisussa

Forests in Digital Games - An Ecocritical Framework




TekijätThibault Mattia, Galeote Daniel Fernández, Macey Joseph, Jylhä Henrietta

ToimittajaKarpouzis, Kostas; Gualeni, Stefano; Pirker, Johanna; Fowler, Allan

Konferenssin vakiintunut nimiInternational Conference on the Foundations of Digital Games

KustantajaAssociation for Computing Machinery

Julkaisuvuosi2022

Kokoomateoksen nimiFDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games

Tietokannassa oleva lehden nimiACM International Conference Proceeding Series

ISBN978-1-4503-9795-7

DOIhttps://doi.org/10.1145/3555858.3555941

Verkko-osoitehttps://dl.acm.org/doi/10.1145/3555858.3555941

Rinnakkaistallenteen osoitehttps://research.utu.fi/converis/portal/detail/Publication/177913457


Tiivistelmä

Forests are, both culturally and ecologically, one of the most important environments on our planet. As such, there are countless representations of them - with Digital Games being no exception. In this paper we adopt the perspective of ecocriticism, which regards the analysis of the textual portrayal of physical environments of the natural world. In particular, we propose here a framework for the analysis of forest representations in digital games, mindful of the many different layers that coexist together: cultural, discursive, representational and ludic. In order to test our framework and to showcase its potential, in the last section we present a brief analysis of the slicing game Jack Lumber and of the ideological tensions that emerge from the game.


Ladattava julkaisu

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.





Last updated on 2024-26-11 at 19:27