A1 Refereed original research article in a scientific journal
Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training
Authors: Mystakidis Stylianos, Besharat Jeries, Papantzikos George, Christopoulos Athanasios, Stylios Chrysostomos, Agorgianitis Spiros, Tselentis Dimitrios
Publisher: MDPI
Publication year: 2022
Journal: Education Sciences
Journal name in source: EDUCATION SCIENCES
Journal acronym: EDUC SCI
Article number: 281
Volume: 12
Issue: 4
Number of pages: 18
eISSN: 2227-7102
DOI: https://doi.org/10.3390/educsci12040281
Web address : https://www.mdpi.com/2227-7102/12/4/281
Self-archived copy’s web address: https://research.utu.fi/converis/portal/detail/Publication/175276689
Immersive virtual reality (VR) is a technology that can be effective for procedural skills training through game-based simulations such as serious games. The current study describes the instructional design, development, and evaluation of the FSCHOOL fire preparedness serious game in a cave automatic virtual environment (CAVE-VR) for elementary school teachers. The main game mechanics include a storytelling scenario, enhanced realism, freedom of movement, levels, and points corresponding to the learning mechanics of instruction, action, simulation, discovery, repetition, and imitation. The game was developed in Unity 3D with the help of the Fire Dynamics Simulator and a script to emulate and visualize fire propagation. The game featured three levels to respond to school fire safety regulations and was evaluated by elementary school teachers (N = 33) in Greece. A comparative quantitative study was conducted with experimental and control groups. The results indicate that the VR serious game is appropriate for training, providing challenge, enjoyment, and mastery.
Downloadable publication This is an electronic reprint of the original article. |