A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä

Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training




TekijätMystakidis Stylianos, Besharat Jeries, Papantzikos George, Christopoulos Athanasios, Stylios Chrysostomos, Agorgianitis Spiros, Tselentis Dimitrios

KustantajaMDPI

Julkaisuvuosi2022

JournalEducation Sciences

Tietokannassa oleva lehden nimiEDUCATION SCIENCES

Lehden akronyymiEDUC SCI

Artikkelin numero 281

Vuosikerta12

Numero4

Sivujen määrä18

eISSN2227-7102

DOIhttps://doi.org/10.3390/educsci12040281

Verkko-osoitehttps://www.mdpi.com/2227-7102/12/4/281

Rinnakkaistallenteen osoitehttps://research.utu.fi/converis/portal/detail/Publication/175276689


Tiivistelmä
Immersive virtual reality (VR) is a technology that can be effective for procedural skills training through game-based simulations such as serious games. The current study describes the instructional design, development, and evaluation of the FSCHOOL fire preparedness serious game in a cave automatic virtual environment (CAVE-VR) for elementary school teachers. The main game mechanics include a storytelling scenario, enhanced realism, freedom of movement, levels, and points corresponding to the learning mechanics of instruction, action, simulation, discovery, repetition, and imitation. The game was developed in Unity 3D with the help of the Fire Dynamics Simulator and a script to emulate and visualize fire propagation. The game featured three levels to respond to school fire safety regulations and was evaluated by elementary school teachers (N = 33) in Greece. A comparative quantitative study was conducted with experimental and control groups. The results indicate that the VR serious game is appropriate for training, providing challenge, enjoyment, and mastery.

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Last updated on 2024-26-11 at 11:41