A1 Refereed original research article in a scientific journal

Gamblification: A definition




AuthorsMacey Joseph, Hamari Juho

PublisherSage

Publication year2022

JournalNew Media and Society

Journal name in sourceNEW MEDIA & SOCIETY

Journal acronymNEW MEDIA SOC

Article number 14614448221083903

Number of pages20

ISSN1461-4448

eISSN1461-7315

DOIhttps://doi.org/10.1177/14614448221083903

Web address https://journals.sagepub.com/doi/full/10.1177/14614448221083903

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/174998347


Abstract
In recent years, gambling has become increasingly prominent in everyday life; the term 'gamblification' first emerged in the late 2000s and was used to describe the colonisation of sports and sporting cultures by the gambling industry. Since that time, gamblification has been used to describe a range of phenomena in increasingly diffuse contexts; it has been variously used as a proxy for the convergence of gaming and gambling, to describe specific monetisation practices, or as a means of motivating consumer behaviours. Conceptual clarity has been further muddied by the positioning of gamblification as a form of gamification. This work provides a definition of gamblification, which draws upon and consolidates existing uses of the term while also providing a lens through which the differing aspects of gamblification can be understood and appraised. By doing so, this work will establish a clear conceptual framework, which can structure in-depth discussions of this multi-dimensional phenomenon.

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Last updated on 2024-26-11 at 22:33