Katriina Heljakka
Doctor of Arts
katriina.heljakka@utu.fi ORCID-tunniste: https://orcid.org/0000-0002-4534-5286 |
Lelututkimus; leikintutkimus; pelitutkimus; leikilliset toimintaympäristöt; leikilliset tilat; leikin digitalisoituminen
Toy researcher
Katriina Heljakka (Doctor of Arts, MA (Art history), M.Sc. (Econ.), holds a
post-doctoral position at University of Turku (digital culture studies) and
continues her research on toys and the visual, material, digital and social
cultures of play in the Academy of Finland project Centre of Excellence in Game
Culture Studies. Her current research interests include the emerging
toyification of contemporary culture, toy design and the hybrid and social
dimensions of ludic practices. During her career, Heljakka, who received her
doctorate from Aalto University, has worked in the toy industry as a game
designer and creative manager responsible for trend-related research and
concept creation. In parallel to being an academic, Heljakka has been involved
in character creation, authored children’s storybooks and participated in
multiple art exhibitions with her toy-related photography and playable art
installations both in Finland, Portugal and the U.S. To explore the discipline
of toy design education, Heljakka has visited and lectured (and played) at the
toy design programs of the Polytechnic University in Hong Kong, Delft
University, Shenkar College in Tel Aviv, MIT Game Lab, Fashion Institute of
Technology in New York and OTIS School of Design in Los Angeles. In 2017,
Heljakka visited the Strong National Institute of Play as a research fellow. She
currently acts as the Chief of Play at Pori Laboratory of Play (PLOP). Contact:
katriina.heljakka@utu.fi
Katriina Heljakka holds a post-doctoral position at
University of Turku (digital culture studies) and studies toys and the visual,
material, digital and social cultures of play at Pori Laboratory of Play. Her
current interests include the toyification of culture, toy design and the
hybrid and transgenerational dimensions of ludic practices.
Katriina Heljakka teaches courses on toys, games, playful experiences, play environments and the visual, material, digital and social cultures of play, designs and executes playful interventions such as playful workshops in other areas of study.
- Co-creating gamified service design – case gamified airport security workshop (2020) International Conference on Intelligent Games and Simulation, GAME-ON 2020 Ihamäki Pirita, Heljakka Katriina
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa) - Gamified doll-dramas: Provocations, playbor and participatory play practices in the age of iTV (2020) International Conference on Intelligent Games and Simulation, GAME-ON 2020 Heljakka Katriina, Tuomi Pauliina
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa) - Lasten ja seniorien kohtaamisia robottikoiran kanssa (2020) Rinnalla : Taide, kerronta ja sosiaalisemotionaalinen oppiminen varhaiskasvatuksessa Katriina Heljakka, Pirita Ihamäki
(D2 Artikkeli ammatillisessa kokoomateoksessa) - More Than Wargaming: Exploring the Miniaturing Pastime (2020)
- Simulation and Gaming
(A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä ) - Out of the box, into the cubes: Envisioning user experiences through a tool for gamification, toyification and playification (2020)
- Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa) - Pandemic toy play against social distancing: Teddy bears, window-screens and playing for the common good in times of self-isolation (2020)
- WiderScreen
(A2 Vertaisarvioitu katsausartikkeli tieteellisessä lehdessä) - Playful Approaches to Entrepreneurial Competencies in University Teaching: Introducing the 4Cs Model (2020)
- Advances in Intelligent Systems and Computing
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa) - Playing with the opposite of uncanny: Empathic responses to learning with a companion-technology robot dog vs. real dog (2020) Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play Katriina Irja Heljakka, Pirita Johanna Ihamäki, Anu Inkeri Lamminen
(O2 Muu julkaisu ) - Ratsastetut ja rakastetut. Kepparit mediaurheilullistuvan leikin välineinä (2020)
- Kulttuurintutkimus
(A2 Vertaisarvioitu katsausartikkeli tieteellisessä lehdessä) - Smart toys, smart tangibles, robots and other smart things for children (2020) IDC '20: Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts Alejandro Catala, Cristina Sylla, Arzu Guneysu Ozgur, Pirita Ihamäki, Katriina Heljakka
(O2 Muu julkaisu )



