O2 Muu julkaisu
Smart toys, smart tangibles, robots and other smart things for children
Tekijät: Alejandro Catala, Cristina Sylla, Arzu Guneysu Ozgur, Pirita Ihamäki, Katriina Heljakka
Toimittaja: N/A
Konferenssin vakiintunut nimi: ACM Interaction Design and Children Conference
Kustantaja: Association for Computing Machinery
Julkaisuvuosi: 2020
Kokoomateoksen nimi: IDC '20: Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts
Tietokannassa oleva lehden nimi: Extended Abstracts - Proceedings of the 2020 ACM Interaction Design and Children Conference, IDC 2020
Aloitussivu: 38
Lopetussivu: 45
ISBN: 978-1-4503-8020-1
DOI: https://doi.org/10.1145/3397617.3398061
Verkko-osoite: https://doi.org/10.1145/3397617.3398061
Embedding electronics and enabling digital responses to everyday objects is already a widespread reality. The term smart toys, tangibles and robots cover a range of play products that can present different levels of network, processing and reasoning capabilities. Such interfaces have also become capable of collecting and processing data in realtime. While quality aspects and intelligent features are more relevant than ever, many relying on data-driven methods and artificial intelligence (AI), this also raises important privacy issues and concerns. Additionally, the design of meaningful play and learning experiences that go beyond data collection remains a challenging task. This workshop aims to explore challenges and related opportunities to feed interaction design of smart toys, tangibles, robots and other smart things for children that may shape the lines for future work in the field. It aims at bringing together researchers, non-academicians and, practitioners from relevant disciplines to discuss potentials and limitations of using various smart technologies for children, to define required methodologies, and to envision alternative future scenarios that fully unleash the potential that the new generation of AI-powered smart tangibles and related devices may bring.