A4 Vertaisarvioitu artikkeli konferenssijulkaisussa

Out of the box, into the cubes: Envisioning user experiences through a tool for gamification, toyification and playification




TekijätPirita Ihamäki, Katriina Heljakka

ToimittajaAnthony Brooks, Eva Irene Brooks

Konferenssin vakiintunut nimiInternational Conference on ArtsIT, Interactivity and Game Creation

KustantajaSpringer

Julkaisuvuosi2020

JournalLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

Kokoomateoksen nimiInteractivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings

Tietokannassa oleva lehden nimiLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST

Sarjan nimiLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

Vuosikerta328

Aloitussivu49

Lopetussivu68

ISBN978-3-030-53293-2

eISBN978-3-030-53294-9

ISSN1867-8211

DOIhttps://doi.org/10.1007/978-3-030-53294-9_5


Tiivistelmä

This paper synthesizes the latest design knowledge accumulated with the Comicubes service design tool and solution prototyping method, and shares some of the lessons learned during the multiple workshops organized. The physical prototyping tool combines two-dimensional sketching with a three-dimensional and open-ended play medium – the cube. The method incorporates key aspects of service-oriented interaction design. We have used Comicubes to facilitate co-creation to generate new ideas, solutions or approaches to various design challenges related to the gamification, toyification and playification of services. This study summarizes four case studies where Comicubes has been employed as a platform for 3D prototyping, testing, and simultaneously, a tool to stimulate, envision and co-create interactive user experiences. The findings of the four case studies summarized indicate that the Comicubes tool and method are suitable to be used in design processes interested to facilitate co-creation and innovation of products, services and experiential spaces.




Last updated on 2024-26-11 at 23:08